![]() ![]() It increases your weapon’s base damage by 15%, which basically translates into 15% increased damage to all attacks. Magic Weapon with the Force Weapon rune is probably the best one. It can handle most weak monsters, saving you Arcane Power to use on the stronger monsters.īeing a Glass Cannon build, it makes sense to have a good damage increaser. Arcane Hydra seems to do the most reliable damage out of all the Hydra runes. The damage is less and the area is smaller, but it can really add up over time. The Arcane Hydra heads basically shoot miniature Arcane Orbs. Hydra is a nice, low cost damage supplement. The Tap the Source rune allows you to use 5 Arcane Orbs before running out of Arcane Power, much better than the 3.5 that is possible without it. When fighting ranged Elites, you will have to use Magic Missile sometimes while waiting to regenerate Arcane Power. Against melee ones, it will usually hit the entire group. I recommend only using it against Elites and Bosses. Arcane Orb hits a pretty good size of monsters for good damage but costs quite a bit of Arcane Power. This is the main source of damage in this build. Mouse Right Click – Arcane Orb (Tap the Source) With Charged Blast it will do pretty good damage, but the other damage skills will do more and can hit more than one monster. Magic Missile is only used for single targets like Bosses and Elites or when you run out of Arcane Power with your other skills. Mouse Left Click – Magic Missile (Charged Blast) Fast monsters can be impossible to kite.This build can also be a great build for farming experience in low Monster Power levels, where you don’t have to worry about dying. ![]() ![]() With this build I wanted to make the max damage glass cannon build using the Glass Cannon passive skill and other skills that give damage buffs. The Glass Cannon Wizard is a fun build that does not require any special gear or minimum stats to work well. ![]()
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